Every important process offers some level of difficulty to the users at the beginning and that is what makes it more overwhelming. To learn more about those aspects we need to delve more into the difference between elearning games and simulations.
Can you name the main hindrance to elearning continuing to grow and fulfilling its potential? Are we taking cost cuttings? Is it more user-experience? Or is it the lethargy of training departments to make the shift? The issue is much more likely to be plain boredom. Too many courses deal with abstract concepts, rather than real-world practice; they are passive, when learners want to be doing things; they are sterile. When what is required is a little excitement. In other words, they are just plain dull and dull would not hack it with a generation reared on techno music, action movies and video games.
Of course, dullness is not the exclusive privilege of elearning and so much of our education and training is dull, whether it is delivered face to face or at a distance. We could all do with a bit more fun in our lives. As said by experts, people who have fun at work are not only doing their job, they are doing it at a higher level. And what goes for work goes for learning too. When learning is not fun, it is not learning, says an authoritative voice in the field of elearning. He further explains, listening to endless lectures and memorizing countless facts and figures are not fun activities. What is fun is doing.
Simulation in real-world can be described as a replica of any situation where there is scope for interaction with the learner. This differentiates it from a game where it is an activity with a goal and rules, in which the learner competes against others, real or imaginary, or to better their own, previous attainments. It is correlated to each other though the two can also work independently and one can experience any simulation, with which learners can understand the process. A nice example can be of a simple quiz game which requires no simulation whatsoever.
The common point between the two forms is that they can both form the basis of a stronger learner experience which forms new ideas in the way the system works. These given two aspects are vital in the learning scenario and form the cornerstone in elearning around all spectrum and vary from the most abstract to the most concrete. In the former pattern, we have pure theory which hones the conceptual knowledge of the learners. Whereas, the latter is totally based on real issue and real worksheets. This is the new form of learning which needs further mention and it gives huge thrust to the IT sector taking the best aspects of the technology and simultaneously providing the opportunity to build real skills, but in a protected, supported environment.
So lastly, let us end by discussing about the advantages that this mode provides to the learners. They create a virtual place which is safe and user-friendly. Now-a-days corporate use this concept to give the perfect experience and knowledge of the situation to the learner and it also reduces the overhead of training costs and results in cost savings.
About Emmersive Infotech
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